Oculus – Edge of Nowhere

I was at Royale for a series of Oculus Rift spots. This one is about Edge of Nowhere, a platform adventure game. I was happy to work alongside some stellar artists. I did shader work for some of the freezing effects, but mostly modeling, layout, lookdev and lighting of all the in-game animation. The brief called for enhancing the game look, while keeping the feel, which can be a balancing act.